The Locker
Your collectible hub — Starting Five lineup, pack reveals, supply runs, and style forge. Cards grow through identity, not star inflation.
A night-stadium penalty experience where collectible striker cards meet a tense 1v1 arcade duel. Build your Starting Five, read the run-up, and own the spot.
How it plays
Open packs, forge duplicates, and shape your squad around Calm, Risky, or Precise identity.
Sketch playbooks on the Chalkboard and study where your conversions actually land.
Attack with zone, power, and feint — then switch to keeper and read the run-up.
Clear tournament windows, pin bracket runs, and climb the Night Circuit trophy shelf.
Inside the app
Your collectible hub — Starting Five lineup, pack reveals, supply runs, and style forge. Cards grow through identity, not star inflation.
Tournament windows in fictional night arenas. Pin runs, chase crests, and survive bracket pressure.
Playbooks, scout notes, and conversion heatmaps — tactical prep before you walk to the spot.
The arcade heart of Gono Strike. Briefing, attack phase, keeper phase, sudden death — every round is a readable duel under floodlights.
Club identity, manager avatar, haptics, privacy policy, and a safe season reset that keeps your collection.
The Spot
Attack phase: pick the zone, charge power, sell the feint. Keeper phase: commit to the dive before the strike lands. Friendly, practice, or tournament — the tension stays the same.
Privacy & data
| Topic | Detail | Status |
|---|---|---|
| Save data | Squad, season, playbooks, settings — local storage only | On-device |
| Manager avatar | Optional camera or photo library — never uploaded | Optional |
| Accounts | No sign-in required to play | None |
| Ads & tracking | No ad SDKs, no cross-app attribution | Zero |
| In-app purchases | Coins and packs are earned in-game — no StoreKit IAP | Local economy |
Collect the cards. Read the run-up. Win the duel — under the floodlights, on your terms.